The world’s history is usually told in five broad eras. The earliest records are fragmentary, and later generations turned some events and people into myth.

The Mythic Age

Stories from the oldest era speak of gods, heroes, monsters, and extraordinary artifacts. The surviving evidence points to powerful technologies: advanced materials, energy-field manipulation, cognitive augmentation, and early legacy systems. Records are incomplete and contradictory, so the details remain difficult to separate from later myth.

The Ascendant Expansion

Civilization scaled Ascendant systems and built increasingly interdependent infrastructure. Automation and abstraction spread quickly, while institutions lacked the restraint to account for failure. Heroes and Ascendants became structural parts of the systems around them, rather than exceptional resources held in reserve.

The Fracture

The collapse was not one apocalypse, but a succession of failures. Systems cascaded; supply chains broke; governance AIs withdrew or shut down; and institutional memory was lost. Legacy technology became dangerous when people no longer had the context to operate it. The effects varied by region: some places collapsed, some stabilized locally, and some deliberately abandoned centralized systems.

The Fracture left a lasting lesson: a system that works only while every part remains connected is not reliable. It also created the Untamed—regions where infrastructure failed, was abandoned, or was rejected—and gave rise to the doctrine of Continuity.

The Reconstruction Age

Rebuilding took a more cautious path. The institutions that shaped the modern era favored systems that could be inspected, repaired, and regulated. They sought to limit uncontrolled growth, undocumented technology, dependence on irreplaceable heroes, and single points of failure.

That choice shaped everyday life: infrastructure became more deliberate, maintenance more visible, and the glow of technology more restrained. The aim was not to eliminate risk, but to make systems understandable enough to keep working when something went wrong.

The Stabilized Present

Civilization is stable, capable, and uneasy. Cities maintain population centers and production; the Untamed adapts where central systems fail or are rejected; and orbital platforms preserve data and infrastructure continuity. Each sustains something the others cannot replace, so no one domain can stand in for the whole world.

People have rebuilt much of what was lost. They still disagree about how to prevent the next failure.

For the detailed chronology and fuller setting notes, read the Timeline.